Los Angeles: A
  House Divided

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[ Authoritarian | Bestial | Believer | Callous | Consensual | Driven | Follower | Honorable | Iconoclastic | Immortal | Larcenous | Lawyer | Pedagogue | Predator | Rancher | Reciprocity | Capricious | Covetous | Dishonest | Homicidal | Obedient | Payback | Possessive | Removed | Sadistic | Traditional | Utilitarian]
AUTHORITARIAN (Inhumanity Trait:SubHuman)
Wrongdoing has no meaning to you if your actions are performed to
  preserve order.
BESTIAL (Inhumanity Trait:SubHuman)
You bear no moral consequence for any wrongdoing you commit while
  you are in frenzy.
BELIEVER (Inhumanity Trait:SubHuman)
Wrongdoing has no meaning to you so long as you are convinced that
  your God would approve of your conduct. (While this Inhumanity Trait is not 
  restricted to character generation, it must be predicated upon a clear 
  religious belief system that is a part of the characters background.)
CALLOUS (Inhumanity Trait:SubHuman)
Accidents happen. People break. The world goes on. You are not
  responsible for the accidental consequences of your actions. If you are 
  speeding and a mortal steps in front of your car... oops. The world and you 
  go on.
CONSENSUAL (Inhumanity Trait:SubHuman)
You can engage in any act against a person(s) so long as the
  person(s), or someone you recognize with authority over them, consents to 
  your act.
DRIVEN (Inhumanity Trait:SubHuman)
You have a clear purpose or goal that drives you through the endless
  nights. Any actions that further this agenda are not considered to be 
  wrongdoing. (This Inhumanity Trait can only be taken in Chargen. You must 
  clearly and conspicuously set forth your purpose or agenda in your 
  background, and it cannot be longer than ten words.)
FOLLOWER (Inhumanity Trait:SubHuman)
Your morality is greatly defined by your peers. You will accept and
  participate in any action supported by a majority of members of any coterie 
  to which you belong. Such conduct is not wrongful to you.
HONORABLE (Inhumanity Trait:SubHuman)
You have a very simple and strict personal code of honor. Any
  actions in accord with this personal code of honor are not considered to be 
  wrongdoing. (This Inhumanity Trait can only be taken in Chargen. Your 
  personal code of honor must be set forth clearly at the end of your 
  background, and it cannot be longer than fifteen words.)
ICONOCLASTIC (Inhumanity Trait:SubHuman)
You do what you need to do to resist or otherwise undermine those
  who assert authority over you. So long as your actions serve either of 
  these purposes, such actions are not considered wrongful.
IMMORTAL (Inhumanity Trait:SubHuman)
Wrongdoing has no meaning to you when the alternative is your
  destruction. You can and will do anything necessary for you to 
  survive.
LARCENOUS (Inhumanity Trait:Subhuman)
The property rights of others have no meaning for you.
LAWYER (Inhumanity Trait:SubHuman)
Your ethics are for sale. Wrongdoing has no meaning for you so long
  as someone else is compensating you -well- for what you do.
PEDAGOGUE (Inhumanity Trait:Subhuman)
Any action is acceptable as long as it serves to educate the subject
  to some degree in a direct fashion and does not result in their death. The 
  axiom 'live and learn' is your guiding principle.
PREDATOR (Inhumanity Trait:SubHuman)
Anything you -need- to do to eat is fine.
RANCHER (Inhumanity Trait:Subhuman)
Your perceptions of humans are like those of a rancher with cattle.
  Humans are a food source and a commodity. You do not inflict unnecessary 
  suffering upon your food source and you do not frivolously waste your 
  commodity, but you will slaughter them as is needful. Humans serve your 
  needs, but you bear them no malice. Actions within this context are not 
  wrongful so long as you are not wantonly cruel.
RECIPROCITY (Inhumanity Trait:SubHuman)
If someone commits an act against you, a like or less severe act in
  response is not wrongful.
CAPRICIOUS (Inhumanity Trait:Monstrous)
You are prone to actions that provide you no identifiable benefit or
  that create more trouble than benefit for you. Such actions are not 
  considered wrongdoing for you.
COVETOUS (Inhumanity Trait:Monstrous)
You covet material and intangible things that do not belong to you.
  No action is wrongful to you so long as it is committed in an effort to 
  acquire something you covet.
DISHONEST (Inhumanity Trait:Monstrous)
You are a deceiver and dishonorable. You can do anything so long as
  it is predicated upon active deception and lies. Such devious conduct is 
  not wrongdoing for you.
HOMICIDAL (Inhumanity Trait:Monstrous)
Death is your answer to most of lifes problems. Whether directly or
  indirectly, you can kill anything or anyone for any reason without moral 
  consequence.
OBEDIENT (Inhumanity Trait:Monstrous)
You can commit any act so long as someone with power over you
  directs you do to so.
PAYBACK (Inhumanity Trait:Monstrous)
Your actions are not considered wrongdoing if they are to repay or
  avenge a slight or offense against you. Such responsive actions are 
  generally not in proportion to the slight or offense against you.
POSSESSIVE (Inhumanity Trait:Monstrous)
Wrongdoing has no meaning to you when something or someone you
  possess might be taken from you. You can and will do anything to keep what 
  belongs to you, even if your belonging is destroyed in the process.
REMOVED (Inhumanity Trait:Monstrous)
You plot and scheme from behind the scenes. Others do your bidding
  outside of your presence. You can cause any wrongful act so long as you do 
  not witness its execution or immediate aftermath.
SADISTIC (Inhumanity Trait:Monstrous)
You will not pass up an opportunity to get away with inflicting
  suffering or pain upon someone else. Actions in pursuit of inflicting such 
  pain or suffering are not wrongdoing for you.
TRADITIONAL (Inhumanity Trait:Monstrous)
Conduct that is in accord with the Camarilla Traditions is not
  wrongful to you. (Malkavians cannot choose this Inhumanity Trait as their 
  clan disadvantage.)
UTILITARIAN (Inhumanity Trait:Monstrous)
The greatest good for the greatest number: you do not suffer the
  moral consequences of your actions if those actions are designed to benefit 
  more people than they harm. You may butcher thousands to protect the lives 
  of millions, or enslave one for the service of many. Quality of 
  benefit/suffering gets at least as much weight as the number of people it 
  affects.

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